Game Designer & Developer

Building games
that matter.

Co-founder of MaxHP Studio. I design and develop gameplay systems in Unreal Engine 5, with a focus on mechanics that create genuine player tension.

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About Me

Designing systems,
shipping games.

I am a game designer and developer based in Tbilisi, Georgia, and one of the first and founding members of MaxHP Studio. I build gameplay systems in Unreal Engine 5 using Blueprints and C++, with weekly mentorship from a Senior AAA developer on the Tomb Raider team.

My background is in Business Administration and Digital Marketing, which means I think about games not just as systems to build, but as products to ship. I have managed projects, led a team, secured publisher funding, and driven a title from concept to a May 2026 Steam release.

I am currently looking for roles in Gameplay Programming or Production where I can keep growing fast inside a team that takes their craft seriously.

⚙️
Systems Thinker
I design economies, AI, and progression systems where every mechanic feeds back into every other. Nothing lives in isolation.
🚢
Shipping Mindset
I secured publisher funding, managed a team across milestones, and drove a title from prototype to a live Steam release.
🎓
AAA Mentorship
Weekly sessions with a Senior AAA developer on the Tomb Raider team. Every system I ship is reviewed at a professional standard.
🧠
Business Fluent
A background in marketing and business development means I understand what a game needs to succeed, not just how to build it.

Skills & Tools

What I work with.

Game Development
Unreal Engine 5
Blueprint Visual Scripting
C++ (light)
Behavior Trees & Blackboards
Enhanced Input System
NavMesh & AI Movement
UMG Widget System
Design
Game Design Documentation
Economy & Systems Design
AI Behavior Design
UI/UX for Games
Progression & Skill Systems
Playtesting & Iteration
Production & Business
Project Management
Milestone Planning
Publisher Communication
Team Leadership
Digital Marketing
Steam / PC Publishing

Medieval Tax Evasion Simulator

[ Cover Art ]
Shipping May 2026

Tax Evasion Simulator

Unreal Engine 5 Blueprints C++ PC Publisher-Funded

A first-person medieval market management and stealth game. The player runs a market stall, hides untaxed income from an increasingly suspicious Tax Officer, and survives structured audits while managing a dual-currency economy and companion animals.

  • Priority-based AI: Behavior Tree driven antagonist with four escalating states and tag-based detection.
  • Dual-currency economy: Risk-reward system where every sale forces a taxed vs. untaxed decision.
  • Active Bazaar: Rhythm-game-inspired selling with streak multipliers and rarity-weighted shoppers.
  • Slot-based inventory: Full pick-up, carry, stash, throw, and gold-stacking system built in Blueprints.
  • Companion system: Tameable cat and dog with distinct gameplay abilities tied to the audit loop.
Watch Gameplay Read Design Docs

More projects.

2023, Gaming Startup

RiftVeil, Adaptive Difficulty System

One of the founding members of a gaming startup built around a proprietary adaptive difficulty algorithm that responds in real time to live player performance data. Led early technical design and helped shape the system architecture before the studio pivoted to its current direction.

Game Design Systems Design Startup
Concept, Action RPG

Seven Must Fall

A dark fantasy action RPG in the vein of Dark Souls. The player takes on the role of Archangel Michael, descending through seven gates of Hell to defeat a powerful demon soul guardian at each level. Designed as a punishing, lore-dense combat experience with escalating enemy mythology.

Action RPG Concept Design Dark Fantasy

Read the work behind the product.

Each document below covers a core system of Tax Evasion Simulator in full detail, written to be readable for both technical reviewers and non-technical stakeholders.

Get in Touch

Let's work together.

I am actively looking for Gameplay Programming and Production roles. Download my CV or reach out directly.

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